Range from daggers and swords to guns, bombs and even a boomerang, each weapon First of all our hero has a number of different weapons to choose. The NES where released between 19, and this title showed its head inġ992 so comparison, although inevitable, is a touch unfair.Īre a number of nice touches that raise the title above the standard platformĪdventure game that clogged up the shelves in the late eighties and early Right from the off this has the edge over Konami ’s game. Remarkably low and slow down never really effects what is going on either, so Backgrounds are detailed withoutīeing cluttered and the colours never clash with the foreground meaning enemiesĪre always visible and do not disappear into the scenery. Level design may be similar to the Castlevania games thereĪre enough well crafted touches to make Master ofĬosmetically, the game is way ahead of the 8-bit Castlevania games withĬharacters being clearer and better defined. Stages you must overcome the creatures of the night in what would appear to beĪ fairly standard platform adventure game that's not a million miles away fromĪ certain other platform adventure game that concerns Dracula. Through fi ve different areas, each split into smaller Ouija board discovered something very bad was about to happen in Victorian London. Ferdinand Social who with the help of his All he had to do allĪlong was appear in a game that had no Belmont ’s in it! Enter comedy named DR. Normally opting for the Belmont family in the Castlevania series it seems the master of darkness hasįinally come up with a way to stop from being defeated. With alarming regularity to cause trouble to innocent people and attempt toĬast his shadow across the world. Through gaming history Dracula has appeared
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